


Inspired by Left 4 Dead, this non-VR version of Half-Life would have revolved around combat sequences through procedurally generated towers and buildings, chained together by crafted plot events.Ī more plot-centric Half-Life project emerged within Valve in 2015, led in part by former series scribe Marc Laidlaw: a VR-exclusive game codenamed Borealis.

That includes information on Half-Life 3-and it is a much firmer account of Valve's history than what IGN reported earlier this year.Īs described, however, this "H元," which began life in the early '10s, would have been very different from what fans might have expected from a full-fledged Half-Life sequel. The app's biggest dirt is arguably its confirmation of exactly what started and stopped within Valve on the way to getting Half-Life: Alyx out the door this March.
